The Next Campaign

We’re reached the end of Storm King’s Thunder. So the question is inevitably: where next?

If you want more of the same (or at least, a little bit different), there’s a whole bunch of published adventures that stay within (and beneath) the Forgotten Realms. Or if you’d like to go a bit further afield, there’s lots of different settings we could try. Some of these are written for 5e, some for older editions which need a bit of conversion, but all will be a bit more ‘homebrew’ than the published adventures.

‘Normal’ D&D

Each of these is one of the official hardback adventure books (except Hell’s Rebels/Vengence and Iron Gods which are Pathfinder Adventure Paths). They all take place in the ‘normal’ d&d universe, but each have their own ‘feel’. They also might overlap with previous adventures or characters in places.

Out of the Abyss

You thought you’d made it out did you? Well it’s time you went back! We can’t have Demon Lords running around on this plane! Get back down there and send them back to the Abyss.

You know what to expect here: madness, darkness, demons. Dealing with dodgy characters, fighting horrible creatures, and exploring dark tunnels. But this time leading a small army of people wearing red shirts.

  • Events: killing ultra-powerful demons, not going (more) mad, negotiating/allying with dodgy characters
  • Length: medium
  • Level: 8-15
  • Characters: pretty open, probably need to be good underground and/or in the dark

Princes of the Apocalypse

The four elemental princes each seek absolute power, and will destroy anything that gets in their way. The ancient temple of elemental evil has been uncovered and now only a plucky band of misfits stands between them and the destruction of the world!

This is much more of a dungeon-crawl than the others. Go in, give one of the elements a good slapping, report back, then find the next. There’s more to it than that, but not actually loads more. Good for if you want to get stuck in.

  • Events: dungeon delving, big boss fights, loot!
  • Length: medium-long
  • Levels: 1-10ish
  • Characters: whatever you like

Tomb of Annihilation

A death curse is affecting the world, causing resurrection magic to fail, and those who have cheated death to wither away. It’s source is somewhere in Chult, a foreboding jungle full of dinosaurs, undead, undead dinosaurs, and…goblins.

This is an old-fashioned hex-crawl, where the majority of the game is in exploring and surviving the environment. There’s a fair amount of dungeoneering and roleplay too, but exploration is the focus.

  • Events: racing dinosaurs through the streets, getting ambushed by evil trees, negotiating with Nana Pupu – leader of the dire-pygmy goblins.
  • Length: medium
  • Levels: 1-11
  • Characters: anyone who can survive in the jungle!

Hell’s Rebels/Vengeance

Two adventures in one! In Hell’s Rebels you play as the heroic rebels, attempting to overthrow the evil empire. In Hell’s Vengeance you play as agents of the empire, working to put down a filthy rebellion. The two story lines don’t actually overlap, but take place simultaneously telling two different sides of the story.

It’s a very ‘urban’ campaign – Hell’s Rebels in particular is all about liberating one city in particular. You’ll (hopefully) get to know a cast of NPCs, and recurring allies and enemies from both sides.

  • Events: fighting the evil empire/putting down filthy rebels, smashing the system/ruling with an iron fist
  • Length: long
  • Levels: 1-15
  • Characters: chaotic good and lawful evil, or close to that corner. e.g. a Swashbuckler Rogue might not be good, but would be interested in bringing down the system; while an Oath of Conquest Paladin might not be evil, but would follow orders and put down ‘terrorists’.

Iron Gods

Ew, someone got Sci-Fi in my D&D campaign! Imagine if a spaceship (or several) full of robots, aliens and laser guns crashed into a D&D world. Pretty cool right? In this campaign the crash happened centuries ago, and the remains have been safely forgotten underground. Until now!

I’ve run parts of this before, and it was pretty good fun. It’s nice mix of exploration, roleplay and combat, the enemies are a nice change from the usual goblins and kobolds, and the loot you can find is as silly as you’d expect.

  • Events: exploring a metallic ‘dungeon’ where your compass spins and ‘down’ isn’t well defined, fighting robots with needles for fingers who just want to make you better
  • Length: Long (although there’s several points where we can choose to finish if you want something shorter)
  • Levels: 1-18
  • Characters: Whatever you like – though people who can make sense/use of technology are going to do better

A Whole New Setting

This is everything (ok, not everything, but everything I’ve got) outside the ‘normal’ D&D setting. They each have a few extra rules or character options to fit their own themes and adventure style. We’ll still be using 5e, but stretching it, and creating different stories than what you’re used to.


Eberron is a continent, which up until recently was dominated by a vast 100 year-long war, the Last War. An entire country was destroyed (in mysterious circumstances), and now the ‘great’ nations are at peace. The technology and weapons of war have been turned to peaceful purposes, and it is a time of opportunity for the citizens of the world.

Imagine Europe during the roaring 20’s, add some d&d magic, and you’ve got Eberron. Magic here has been industrialised: the streets a lit with glowing crystals, lightning-powered engines chug around the continent, and armies outfit their soldiers with mass-produced ‘wands’. There’s even a race of magical constructs – the warforged – who are now gaining independence.

The setting works really well for ‘pulp’ adventures, and gives you the chance to be reporters, secret agents or treasure hunters university researchers.

  • Events: jumping from an airship onto a moving train, raiding tombs and temples of doom, meeting your editor’s ridiculous deadlines.
  • Length: short-medium
  • Levels: 3+
  • Characters: Anything – though the idea is to choose a ‘group patron’ e.g. a newspaper, MI5-style military agency or association of legitimate businessmen, that links you all


Do you like sun, sea and oiled chest muscles? Then you should try Theros! This is the Ancient Greece D&D setting, where glory is the highest reward, women who stand on rocks and sing are not to be trusted, and the gods are dicks.

Heroes in this setting are mythic – think Hercules, Xena and Achilles, and you’ll generally be trying to please one or more of the gods while stopping the plans of another. You’re also allowed to say “Jupiter’s cock!” when things go badly.

  • Events: sailing for the horizon to see what’s over there, fighting a steel bull to steal some gold wool, drinking wine in a temple of overly-friendly ladies
  • Length: Short
  • Levels: 3-7ish
  • Characters: Big Damn Heroes – you should also choose a god (or group of like-minded gods) who will act as your group patron, similar to Eberron.


Technically Planescape includes the Forgotten Realms, but that’s just because it includes everything! This setting is all about hopping between the planes, meetings gods and trying to stay alive. Things can get wierd quickly: you’re aware of good and evil planes, and maybe even the plane of elemental fire, but did you know there’s a clockwork plane of law? The negative energy plane will kill you, but the positive energy plane can be just as dangerous by filling you with too much life!

This setting works really well for a ‘monster of the week’ campaign. Maybe a semi-coherent main storyline, mixed with lots of random excursions around the planes.

  • Events: finding a faulty modron in Mechanus, plane of law; visiting the City of Brass on elemental plane of fire; choosing a faction in Sigil, city of doors.
  • Length: Medium
  • Levels: 5-10 (could be higher – depends how balls-out crazy you want to get)
  • Characters: weird and wonderful is encouraged!


Welcome to the Revelia! An endless carnival of fun and delight! You’ll laugh until you cry, dance until your feet bleed, and enjoy the show until your last breath…and beyond!

Imagine Ravenloft, but rather than gothic, it’s the horror of an endless carnival. Or just imagine the 2011 movie Moulin Rouge. There’s clowns (I was going to say killer clowns, but that would just be stating the obvious), gangs of cult-like carnival folk, small children who’ve lost their mum, and demons pretending to be small children who’ve lost their mum.

  • Events: exploring the hall of mirrors, fighting the hotdog golem, playing rigged carnival games…for your soul!
  • Length: short
  • Levels: 3-8
  • Characters: Anything you like (no clowns please)

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